Rogers Tech Support and Android: The Saga Continues
It has been almost two months since I made the post about the trouble with my Android phone on Rogers (or any post, for that matter; things have been busy...). This is the inevitable follow up to that. About a week after I made that post, I finally got fed up with the official Rogers ROM (slow, crashing, non-standard UI, everything I mentioned in the last post), and decided to install a more up to date custom ROM. Rogers had just released an online waiver that would allow people running custom ROMs to keep their data service, so it was an easy decision. The rest of this post outlines the headaches that resulted from that. In a nutshell, I talked to Rogers six times and was without data for about three weeks.
Doki Doki Cross Stitch
December was crazy, but January is slowly getting better. I finally found some time to finish this post, which has been sitting half-completed for well over a month, so LUCKY YOU.
Once I finished my first Zelda stitch, I went back to the series that I started with, Super Mario Brothers. The logical next game to do was Super Mario Brothers 2, the bizarre non-Mario Mario game that was actually a modification of the Japanese Doki Doki Panic created when it was decided by Nintendo that the 'real' SMB2 was too hard for western gamers. Interestingly, SMB2 (the North American version) was the first one I ever played, and one of the few games on the NES that I actually played to completion. It's still a little weird, though.
My other little robo-buddy
I bought myself a Roomba the other day (well, in late October). A 405, which as far as I can tell is just the general (and bottom-of-the-line) 400 available from iRobot, but with an included remote.

Rise, my loyal robot minion! Rise, and vacuum your foes!
I'm still not totally sure why I bought it. It was on sale in my store for a decent price (just over $100), though it was still way more than I usually spend on a whim. Heck, I don't even buy $60 video games until they go on sale. Still, somebody brought one into the department to ask a few questions when I was working and it got stuck in my head. I did a bit of research on my phone on my lunch break, and decided after work to buy one for myself. It was a little odd, I have to admit. Definitely one of the largest impulse buys in a very long time.
So, how well does it work? Actually, I was quite surprised. It took me about fifteen minutes to 'Roomba-proof' my room by tucking away all the loose cables and making sure it couldn't get under things it shouldn't be under, but once I did that, it was pretty much flawless. I hit the button (the only button) and it scampers off, sucking up all sorts of crazy stuff. The pattern isn't quite random and it certainly ends up in some places more than others (especially in my very oddly-shaped room), but it gets everywhere eventually in it's cycle (about an hour or so, though I usually let it run when I'm at work so I'm not sure). It never gets stuck in a weird corner or under a desk, and it moves from linoleum to carpet like nobody's business. When it finishes, the floor looks great, and all I have to do is empty the little bin and plug it back in. Eventually I may get the charging dock so it can do that last part itself, but that may just be the first step towards the inevitable robot rebellion. Best to keep them dependent on us humans for the time being.
So far I have really been pleased with the purchase. The floor is looking a lot better and is certainly vacuumed more often now that I don't have to pull the crazy old upright out and fight with its crimped hose every time. I run the Roomba every two or three days, depending on how bad the floor looks, and it does a fairly good job. I keep the floor neater in general (no large items left around, no loose cables, etc) so that I can be sure that the Roomba will run on its own, so my room is neater even before it is vacuumed. The only consumable to worry about is the battery (which should hopefully last a long time before needing replacement) and the filters (which are a every couple of month thing, according to their recommendations), so the long term costs should be pretty good. It may not work as well as a dedicated vacuum (bigger stuff is occasionally missed and it certainly takes longer), but I am vacuuming more often than I was before (it's so easy...), so the floor is better. Plus, I have a ROBOT THAT CLEANS MY HOUSE. This is the future, people.
Oh, and my first little robo-buddy? My Android, duh.
Braid is Merely Okay
Braid is one of those games that seems to be talked about in online gaming circles with near unanimous approval, often approaching a reverence. Even after it has been out for a while, and the usual launch hysteria has cooled, everyone seems to love it; there are few people that think it merely okay, and even fewer that think it bad. There are not many games that get this sort of reaction these days. Bioshock is one, as are Portal and Mario Galaxy. However, it seems like whenever I play one of these games, I can't help but find it merely alright. I can see what everybody loved, but it just doesn't click for me. I loved Bioshock's atmosphere, but the controls and weapons felt oddly detached from my actual movement. Mario Galaxy had some great levels and was a lot of fun, but the overall design was too limiting, and the low default health discouraged the exploration and experimentation that I loved in the N64 iteration. Portal was just incredible and anyone that says otherwise has no soul.
So why is it that I keep finding these universally acclaimed games to be such a disappointment? Is it because I usually play them after the hype has been bubbling away for a while in my mind and the real thing can't come close to what I expect, as with Bioshock? Is it perhaps because I can't help but compare and find them wanting next to other games from my youth that have the advantage of being looked back at through rose colored glasses, as with Mario Galaxy? Or is it because the game just isn't my cup of tea?

For Braid, I think it was a bit of all three. I'd been hearing for quite some time how great it is, how deep it is, and how earthshatteringly original and mind-bending it is, and while it was good, I don't think it was significantly better than the dozens of other games that I have played and enjoyed over the years. Braid is also quite weak on the platforming side of things, especially compared to the gold standard Mario games. The jumps aren't high enough, the timing doesn't feel right, and the whole thing seems a bit like a flash game in the way it controls, not nearly as solid as a platformer needs. The puzzles (which are much more important to Braid than the platforming) were, for the most part, fairly inventive and used the time twisting gameplay variants quite well. Some of the solutions were a little too obscure, but it never really felt cheap once you figured them out. The rewinding aspect seemed ripped straight from The Sands of Time, but the other level gimmicks were new and fun to play around with.

By far, the biggest problem that I had with Braid, and the reason I think I didn't enjoy it as much as I expected, was the story and narration. The story, like the gameplay itself, played around with time, putting the beginning at the end and letting you figure out how it started once you finished. This could have been a neat concept if executed correctly, but I found that Braid overplayed it, like it was the game's giant gift to originality. The written narration sprinkled throughout also drip with this sense of trying to be 'deep and adult' like a poorly written film noir detective narration; Max Payne without the wink and the nudge that makes it bearable. It gets particularly bad during the epilogue, where the text seems to hint at and refer to things that have little significance to the game itself, but seemed bolted on after the fact to make the game 'mature'. The fact that there is almost no connection between the dark and somber themes of the story and the bright and colorful tone of the actual game may have been intentional, but I think it was a mistake.
Now, I don't feel that Braid is a bad game by any stretch. I had fun playing it and don't at all think it a waste of the time or money I put into it. I also absolutely loved the music and the visual style. It just doesn't seem to have that extra something that makes it a great game, even though it certainly thinks it does.


