Ranadok …finally remembered his login info

6Jul/100

Okami

Okami is one of those many games that sit in the "Awesome games you have never played but should" category. Over the last little while I have been trying to get through some of those games, playing Beyond Good and Evil (Varied gameplay and a lot of fun) and Psychonauts (Not quite my cup of tea, but still quite good). I didn't expect to get stuck for so long on a single game, though. Okami is a weird case in that it's a wonderful game that I really really want to love, but I can't actually bring myself to play.

In a nutshell, Okami is beautiful, charming, and innovative. However, it is also long, frustrating, and derivative.

Note: If you are seeing this line, it has been nine months since I started writing this post and it has been put up in its unfinished state. It seems, like the game itself, I just can't find the energy or motivation to finish it. Perhaps I'll get back to it one day...

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27Nov/090

Braid is Merely Okay

Braid is one of those games that seems to be talked about in online gaming circles with near unanimous approval, often approaching a reverence. Even after it has been out for a while, and the usual launch hysteria has cooled, everyone seems to love it; there are few people that think it merely okay, and even fewer that think it bad. There are not many games that get this sort of reaction these days. Bioshock is one, as are Portal and Mario Galaxy. However, it seems like whenever I play one of these games, I can't help but find it merely alright. I can see what everybody loved, but it just doesn't click for me. I loved Bioshock's atmosphere, but the controls and weapons felt oddly detached from my actual movement. Mario Galaxy had some great levels and was a lot of fun, but the overall design was too limiting, and the low default health discouraged the exploration and experimentation that I loved in the N64 iteration. Portal was just incredible and anyone that says otherwise has no soul.

So why is it that I keep finding these universally acclaimed games to be such a disappointment? Is it because I usually play them after the hype has been bubbling away for a while in my mind and the real thing can't come close to what I expect, as with Bioshock? Is it perhaps because I can't help but compare and find them wanting next to other games from my youth that have the advantage of being looked back at through rose colored glasses, as with Mario Galaxy? Or is it because the game just isn't my cup of tea?

braid_title

For Braid, I think it was a bit of all three. I'd been hearing for quite some time how great it is, how deep it is, and how earthshatteringly original and mind-bending it is, and while it was good, I don't think it was significantly better than the dozens of other games that I have played and enjoyed over the years. Braid is also quite weak on the platforming side of things, especially compared to the gold standard Mario games. The jumps aren't high enough, the timing doesn't feel right, and the whole thing seems a bit like a flash game in the way it controls, not nearly as solid as a platformer needs. The puzzles (which are much more important to Braid than the platforming) were, for the most part, fairly inventive and used the time twisting gameplay variants quite well. Some of the solutions were a little too obscure, but it never really felt cheap once you figured them out. The rewinding aspect seemed ripped straight from The Sands of Time, but the other level gimmicks were new and fun to play around with.

braid1

By far, the biggest problem that I had with Braid, and the reason I think I didn't enjoy it as much as I expected, was the story and narration. The story, like the gameplay itself, played around with time, putting the beginning at the end and letting you figure out how it started once you finished. This could have been a neat concept if executed correctly, but I found that Braid overplayed it, like it was the game's giant gift to originality. The written narration sprinkled throughout also drip with this sense of trying to be 'deep and adult' like a poorly written film noir detective narration;  Max Payne without the wink and the nudge that makes it bearable.  It gets particularly bad during the epilogue, where the text seems to hint at and refer to things that have little significance to the game itself, but seemed bolted on after the fact to make the game 'mature'. The fact that there is almost no connection between the dark and somber themes of the story and the bright and colorful tone of the actual game may have been intentional, but I think it was a mistake.

Now, I don't feel that Braid is a bad game by any stretch.  I had fun playing it and don't at all think it a waste of the time or money I put into it. I also absolutely loved the music and the visual style. It just doesn't seem to have that extra something that makes it a great game, even though it certainly thinks it does.

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18Nov/090

Ovechkin is a Sith Apprentice

So, it has been a completely crazy couple of weeks for me. Getting a new job, starting a big new calling at church, and having one of my side projects blow up in a very good way. I seem to have about a dozen things in the air at the moment. So, with all that going on, it's a wonder that I didn't miss this while shelving video games at my current (soon to be old) job. In my right hand I grab this:
Just your average scary-looking hockey goon

Just your average scary-looking hockey goon

And in my left hand I grab this:

Just your average scary-looking sith

Just your average scary-looking sith goon

Headgear, shoulder pads, action stance with the weapon in the right hand... Now I admit, I don't really follow hockey that much anymore, especially not the Washington Capitals (do you blame me?), so it must have escaped my notice when it was revealed that their left winger had turned to the Dark Side of the Force. Though really, how much better would the sport be with lightsabers and Force Lightning? I'd certainly watch. Well, once, at least.

Filed under: Games, The Person No Comments
16Nov/090

Dawn of the First Day…

Long story short, it has been a crazy week and I don't want to leave this site alone for too long without updating it. I don't have the time or energy to write a full post of anything substantial, so I went back through some old emails and found a review of a game that I had written to my brother. Here is what I wrote in an email to my brother a year and a half ago (slightly edited and with a picture or two):

Majora

Majora's Mask is possibly the most creative Zelda game with the deepest story and the most complex and fully-realized world and characters. It goes way beyond 'fight Ganon and rescue the princess'. I don't want to directly compare it to too many other games, but I don't think I've felt such a connection to a game world in such some time. It's pure genius.

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21Sep/090

It’s Fun To Be Evil…

Evil Genius is an incredibly awesome game. It's an old incredibly awesome game, but an incredibly awesome game nonetheless. I played the life out of the demo back in the day (2004, practically a lifetime in video game), but for whatever reason never ended up buying the game itself. I eventually forgot about it, but it popped back into my brain when it surfaced on Steam for ten bucks. Ten bucks? Oh yeah, I'm there. Long story short... taking over the world beats the pants off of saving it.

evilgenius

Evil Genius is probably one of the most original and humorous games I've played in recent memory. The premise is a great one, and I'm honestly surprised there aren't more games where you play the bad guy like this. You play as a 60's Bond-style villain recently come out of hiding or prison or something (the specifics don't matter!) and aiming to rebuild your criminal empire from the ground up from a not-quite-secret-enough base on an island of indeterminate location.You have to build your lair into the side of a mountain, manage your brainless (and disposable) minions , and fend off snooping agents from the various forces of good all while sending your troops out into the wide world to loot, plot, and commit various Acts of Infamy.  Your ultimate goal is to build an earth-shattering doomsday device and use it to (what else) RULE THE WORLD! It's every bit as awesome as it sounds.

Read the full rambling, disjointed review in the full rambling, disjointed post.

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